The Game

Game Board

game-boardThe game board is based around a mountain. The top of the mountain represents high school graduation or successful transition from elementary school to middle school, or middle school to high school. The bottom of the mountain represents death or incarceration/detention.

Only four players can directly play at one time, but all attending students can and should add to the discussion. Play starts at the bottom of the mountain. One at a time, each player picks a card, spins the spinner and moves that number of spaces forward or backward.

Discussion about the scenario is encouraged at any time. (Example: Why is that a good choice? Why do you think that was a bad choice? What else could you have done?). Two or more players may be on the same space at the same time. The first player to reach the top of the mountain wins the game. Landing on the top ofthe mountain does not have to be with an exact count.

The game shows that good decision making makes for a successful transition. There are three sets of fifty cards each: one for elementary, middle, and high school students. Many of the scenarios are derived from real life experiences. In the game we use the brand names of drugs. When prescribed and used appropriately, these drugs are wonderful and help people deal with their pain, anxiety, depression, lack of focus etc. The Slippery Slope of Substance is only referring to the misuse of these drugs.

This digital download is purchased by an annual subscription which allows the customer to play the game as much as they want. To purchase the subscription, click here. There are 3 games available, The Slippery Slope Game: Elemenatry School, The Slippery Slope Game: Middle School and The Slippery Slope: Game High School.

Goal

The objective is to gather information about drugs, encourage good decision making, and to teach positive coping skills.

Elementary guidance lesson

There is a sample elementary guidance lesson included to show how drug awareness can be incorporated into the regular curriculum as an example of authentic learning.

Secondary lessons

There is a sample secondary school lesson included to show how drug awareness can be incorporated
in the regular curriculum as an example of authentic learning.

 
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